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Getting started

Start with one complete user journey, then expand your app.

Create and describe

Sign in or create an account, open the dashboard and create a Supabase Web app. Choose a product template or describe your idea. See project types for how the catalog works.

For example: “Build a booking app for a barber. Show services and available times, let customers book, and give the owner a list of appointments. Use a clean mobile layout.”

Build and check

Use Agent to make changes, Ask to discuss the project, or Plan to prepare an implementation plan before applying it. New projects start with GLM 5.3 FlashX; you can change the model before sending.

In the editor, keep chat beside the preview. Try a successful action, an empty form and an error case. Check the mobile layout. If something fails, describe the steps, expected result and actual result in chat.

Publish

Use the publishing control, wait for completion and open the live URL. Check login, forms and any integrations there too. Publishing and activating real payments are separate steps.

See Preview, Production and Payments.

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